摘要 |
Streaming media network transportation streams are created using an electronic system and transmitted via an electronic interface such as an existing system network conduit (i.e. Ethernet, USB, or other packet-based architectures). A scalable hardware and/or software compute engine modifies an initial stream's identifier(s) while replicating the stream content to economically create streams. Hence, an entire network's capacity of active streams may be created from a single initial stream. In one example, an initial stream is stored in advance of transmission for such use. In other examples, an initial stream is received and processed to dynamically create streams from the initial stream as the initial stream is being received.
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