发明名称 GAME PROGRAM, GAME DEVICE AND GAME METHOD
摘要 <P>PROBLEM TO BE SOLVED: To prevent a savor at the time of rotating a character from being damaged. <P>SOLUTION: In a game realized by this game program, a monitor 3b of a touch panel type is used, and in the state of bringing an indication means into contact with a bat character 71 displayed on the monitor 3b of the touch panel type, the bat character 71 is rotated from a first position A to a second position B by the indication means. Then, on the basis of characteristics set to the bat character 71 corresponding to a rotation amount, the bat character is inversely rotated from the second position B to the first position A. <P>COPYRIGHT: (C)2006,JPO&NCIPI
申请公布号 JP2006087490(A) 申请公布日期 2006.04.06
申请号 JP20040273570 申请日期 2004.09.21
申请人 KONAMI CO LTD 发明人 FUJIOKA KENJI
分类号 A63F13/00;A63F13/06 主分类号 A63F13/00
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