发明名称 GAME MACHINE
摘要 <p><P>PROBLEM TO BE SOLVED: To provide a game machine which enables the learning of the degree of the easiness in making the game balls enter the specified ball entry slot as a measure of reaching the special prize winning state. <P>SOLUTION: When the frequency of reservation exceeds the maximum possible frequency N of reservation, the frequency is accounted to be out of the object for determining the final result. With this, the pattern display device is directed to start the variable display showing the final result to be given by the stopping and displaying of the figures, meaning the loss as its judgment without fail. <P>COPYRIGHT: (C)2006,JPO&NCIPI</p>
申请公布号 JP2006087952(A) 申请公布日期 2006.04.06
申请号 JP20050364828 申请日期 2005.12.19
申请人 OKUMURA YU-KI CO LTD 发明人 TAKEUCHI IWAO;NAGATA SATOSHI
分类号 A63F7/02 主分类号 A63F7/02
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