摘要 |
<p><P>PROBLEM TO BE SOLVED: To provide a game machine which enables the learning of the degree of the easiness in making the game balls enter the specified ball entry slot as a measure of reaching the special prize winning state. <P>SOLUTION: When the frequency of reservation exceeds the maximum possible frequency N of reservation, the frequency is accounted to be out of the object for determining the final result. With this, the pattern display device is directed to start the variable display showing the final result to be given by the stopping and displaying of the figures, meaning the loss as its judgment without fail. <P>COPYRIGHT: (C)2006,JPO&NCIPI</p> |