摘要 |
A highly entertaining video game machine that allows a character to appear in a game space is provided. The video game machine includes a storage medium (40) for storing a plurality of preset behavior patterns. A behavior-pattern selection unit (47) selects one of the behavior patterns according to various situations, such as the temperament and emotion of the character. A character-behavior control unit (48) causes the character to behave according to the selected behavior pattern. The temperament setting of the character is changed by a temperament setting unit (45). The emotion setting of the character is changed by an emotion setting unit (46). <IMAGE> |