发明名称 Verfahren zur Kontrolle des Verhaltens einer Spielfigur in einem Videospiel
摘要 A highly entertaining video game machine that allows a character to appear in a game space is provided. The video game machine includes a storage medium (40) for storing a plurality of preset behavior patterns. A behavior-pattern selection unit (47) selects one of the behavior patterns according to various situations, such as the temperament and emotion of the character. A character-behavior control unit (48) causes the character to behave according to the selected behavior pattern. The temperament setting of the character is changed by a temperament setting unit (45). The emotion setting of the character is changed by an emotion setting unit (46). <IMAGE>
申请公布号 DE69923905(T2) 申请公布日期 2006.04.06
申请号 DE1999623905T 申请日期 1999.10.05
申请人 KONAMI CO., LTD. 发明人 KUMAGAI, HITOSHI
分类号 A63F13/00;A63F13/10;G06N3/00 主分类号 A63F13/00
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