摘要 |
<p><P>PROBLEM TO BE SOLVED: To prevent soccer lines drawn on the ground in a 3D soccer game from becoming invisible depending on camera angles. <P>SOLUTION: The game machine comprises polygons arranged on a reference plane serving as a reference in a virtual space, a discriminating means for discriminating the positional relationship between the polygons and a virtual camera, and a polygon inclining means for inclining the polygons to increase the areas of the polygons viewed by the virtual camera in accordance with the discriminated results so as to make the lines arranged on the ground viewable better by the camera by turning the polygons of the lines toward the camera. <P>COPYRIGHT: (C)2006,JPO&NCIPI</p> |