发明名称 Method and apparatus for rendering a quadrangle primitive
摘要 In a computer graphics rendering process, a first triangle-shaped primitive and a second triangle-shaped primitive that are connected (that is, they share vertices and a side) are optionally combined to form a quadrangle-shaped primitive. When the first and second triangle-shaped primitives are combined, the resultant quadrangle-shaped primitive is forwarded to a quad-based rasterization process (e.g., a rasterizer or rasterizer subsystem). Otherwise, the first triangle-shaped primitive is forwarded to the rasterization process. The second triangle-shaped primitive may also be forwarded to the rasterization process separate from the first, or it may be used to form a quadrangle in combination with another triangle primitive connected to it. A graphics subsystem could effectively double its throughput of connected triangle primitives by going from three vertices and three edges per primitive to four vertices and four edges per primitive.
申请公布号 US2006061573(A1) 申请公布日期 2006.03.23
申请号 US20050273907 申请日期 2005.11.14
申请人 MICROSOFT CORPORATION 发明人 SHERBURNE ROBERT W.
分类号 G06T11/20 主分类号 G06T11/20
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