发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine by which a player can audibly recognize passage of time from operating a stopping means such as a stop button to reaching of a symbol to a stop position and a transition of game conditions. SOLUTION: The game machine is equipped with a stopping means 12, 13, 14 to generate stop instruction signals to stop variable display on variable display parts 2, 3, 4 to variable-display a plurality of symbols, a control part 20 to judge prize winning by random number sampling when the variable display stops and to control the operation of the variable display part based on the judgement result, and a sound generating means 80 to generate sound corresponding to sound output signals from the control part 20. The control part 20 sends a first sound output signal to the sound generating means at a first point of time of receiving a stop instruction signal of variable display from the stopping means and sends a second sound output signal to the sound generating means at a second point of time when variable display actually stops. The sound generating means generates first and second sounds corresponding to first/second sound output signals. COPYRIGHT: (C)2006,JPO&NCIPI
申请公布号 JP2006068546(A) 申请公布日期 2006.03.16
申请号 JP20050300937 申请日期 2005.10.14
申请人 ARUZE CORP 发明人 FUKUDA SADAO;KIMURA EIKON
分类号 A63F5/04 主分类号 A63F5/04
代理机构 代理人
主权项
地址
您可能感兴趣的专利