摘要 |
PROBLEM TO BE SOLVED: To reduce a burden on a player by building an environment permitting the simple acquisition of the history of income and expenditure relating to a game. SOLUTION: The game machine 1 senses the operation notifying the start of a game and holds game history of a player collected to a nonvolatile memory inserted into a prescribed slot and senses the operation notifying the end of the game and transfers the game history to a server (APL server 5) operated by a specific site or the player's PC 6. A privilege based on the game history can be obtained by establishing a connection with the server of the specific site by an autorun function and receiving and accumulating point data supplied on the basis of the game history. COPYRIGHT: (C)2006,JPO&NCIPI
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