发明名称 Video game device and image processing program
摘要 A character object CH 1 is first projected onto a screen plane, and a masked area is rendered as a circular area that is centered about the position of the character object CH 1 projected onto the screen plane. The obtained image data is stored in a main memory as mask data, and is used when rendering each object in a virtual game space. A transparency flag is set in advance for each of field objects OB 1 to OB 3. The field object OB 1 whose transparency flag is "1" is rendered by using the mask data, whereas the character object CH 1 and the field objects OB 2 and OB 3 whose transparency flag is "0" are rendered normally. Thus, it is possible to provide a video game device capable of displaying a particular object such as the player character so that it can always be seen, with minimum detraction from the atmosphere of the game field.
申请公布号 US2006046844(A1) 申请公布日期 2006.03.02
申请号 US20050167222 申请日期 2005.06.28
申请人 NINTENDO CO., LTD. 发明人 KANEKO TAKAFUMI
分类号 A63F13/00;G06T13/20 主分类号 A63F13/00
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