发明名称 GAME MACHINE
摘要 <p><P>PROBLEM TO BE SOLVED: To provide a game machine capable of improving the savor of a game. <P>SOLUTION: Since the game machine comprises a ready-to-win losing decision part 420 for deciding whether or not a plurality of finally stopped first patterns (identification information) at a first pattern display device 42 in the figure include ready-to-win losing, a drawing part 430 for drawing whether or not to variably display a specified first pattern which is the first pattern on one line that the unmatched first pattern among two or more columns of the first patterns in the stop state in the case of deciding the ready-to-win losing belongs to, and which is the line crossing a ready-to-win line, and a line variable display control part 440 for controlling the first pattern display device 42 so as to variably display the line where the specified first pattern is present while keeping the first patterns other than the specified first pattern in the stop state in the case that the drawing is won and a start condition is established, the first pattern is variably displayed while keeping the first patterns in the stop state in a ready-to-win state and the fun of variable display is improved more. <P>COPYRIGHT: (C)2006,JPO&NCIPI</p>
申请公布号 JP2006055217(A) 申请公布日期 2006.03.02
申请号 JP20040237548 申请日期 2004.08.17
申请人 SANYO PRODUCT CO LTD 发明人 SUZUKI KENJI
分类号 A63F7/02 主分类号 A63F7/02
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