发明名称 GAME MACHINE
摘要 <p><P>PROBLEM TO BE SOLVED: To change the length of an interval period for an interval during a big winning game and to give unpredictability to a performance in relation with the progress of a game. <P>SOLUTION: A game machine such as a pachinko game machine or an arrangement ball machine comprises a drawing means 1 for drawing whether or not it is a winning with the establishment of a drawing condition as a trigger and a game realization means 2 for realizing the big winning game 3 composed of rounds for which a prescribed number is an upper limit with the winning by the drawing performed by the drawing means 1 as a trigger. The game machine is provided with a performance realization means 7 for making performance contents different corresponding to whether or not a prescribed condition is established in the intervals I1, I2, I3 and Ix, etc., provided between the rounds R1, R2, R3, Rn, etc., during the big winning game 3 and realizing them. Thus, the unpredictability is given to the performance in relation with the progress of the game depending on the performance contents performed by the performance realization means 7. <P>COPYRIGHT: (C)2006,JPO&NCIPI</p>
申请公布号 JP2006055397(A) 申请公布日期 2006.03.02
申请号 JP20040240747 申请日期 2004.08.20
申请人 DAIICHI SHOKAI CO LTD 发明人 ICHIHARA TAKAAKI;HONDA ATSUSHI
分类号 A63F7/02 主分类号 A63F7/02
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