发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide an interesting game machine which enables a player to clearly recognize the change of a game state. SOLUTION: The game machine comprises: a game state generation means (for instance, the processing of updating the game state or the like) for generating a special game state (for instance, a BB game state) advantageous to the player constituted of a first game state (for instance, a BB general game state) and a second game state (for instance, an RB game state) in the case that the combination of patterns stopped and displayed at a plurality of variable display parts is a prescribed pattern combination (for instance, "red 7-red 7-red 7"); and a game state shifting means (for instance, a BB game state control processing) for shifting to the second game state with the fact that the combination of the patterns stopped and displayed at the plurality of variable display parts (for instance, the combination of the patterns arranged along a winning line or the like) is a pattern combination different from a specific pattern combination and is a special pattern combination (for instance, a JAC operation pattern combination) for which the patterns (for instance, Replay and bells) constituting the specific pattern combination are combined in the first game state as a trigger. COPYRIGHT: (C)2006,JPO&NCIPI
申请公布号 JP2006051128(A) 申请公布日期 2006.02.23
申请号 JP20040233833 申请日期 2004.08.10
申请人 ARUZE CORP 发明人 MORI KOICHI;HIRAMATSU NOBUHITO;HAMATAKE TAKAYUKI;YAMADA DAISUKE
分类号 A63F5/04 主分类号 A63F5/04
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