发明名称 |
LEGACY PROCESSING FOR PIXEL SHADER HARDWARE |
摘要 |
<p>A method may include receiving texture information and determining whether a precompiled shader that corresponds to the texture information exists. A new shader may be compiled based on the texture information if the precompiled shader corresponding to the texture information does not exist. The precompiled shader may be used if the precompiled shader corresponding to the texture information exists.</p> |
申请公布号 |
WO2006019622(A1) |
申请公布日期 |
2006.02.23 |
申请号 |
WO2005US24304 |
申请日期 |
2005.07.08 |
申请人 |
INTEL CORPORATION;SEETHARAMAIAH, AVINASH;YILMAZ, ESEN |
发明人 |
SEETHARAMAIAH, AVINASH;YILMAZ, ESEN |
分类号 |
G06T15/50;(IPC1-7):G06T15/20;G06F9/45 |
主分类号 |
G06T15/50 |
代理机构 |
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代理人 |
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主权项 |
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地址 |
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