发明名称 LEGACY PROCESSING FOR PIXEL SHADER HARDWARE
摘要 <p>A method may include receiving texture information and determining whether a precompiled shader that corresponds to the texture information exists. A new shader may be compiled based on the texture information if the precompiled shader corresponding to the texture information does not exist. The precompiled shader may be used if the precompiled shader corresponding to the texture information exists.</p>
申请公布号 WO2006019622(A1) 申请公布日期 2006.02.23
申请号 WO2005US24304 申请日期 2005.07.08
申请人 INTEL CORPORATION;SEETHARAMAIAH, AVINASH;YILMAZ, ESEN 发明人 SEETHARAMAIAH, AVINASH;YILMAZ, ESEN
分类号 G06T15/50;(IPC1-7):G06T15/20;G06F9/45 主分类号 G06T15/50
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