发明名称 GAME MACHINE, PROGRAM AND INFORMATION STORAGE MEDIUM
摘要 PROBLEM TO BE SOLVED: To provide a game machine capable of executing a performance accurately reflecting the intention and the skill of a player. SOLUTION: This game machine changes a shift probability to an assist time state according to the type of a winning determination line where the symbol combination of a big bonus is displayed. This game machine is set with L1-L5 as a winning determination line of winning combinations and, when the symbol combination of the big bonus is stationarily stopped in either of the winning determination lines L1-L5, shifts the game state to the big bonus state and, when winning the big bonus, draws a performance state shifting lottery for determining whether or not the performance state in the game state after finishing the big bonus state is set to the assist time state. A performance state lottery table A, a performance state lottery table B and a performance state lottery table C which have different winning probabilities respectively, are prepared as tables to be referred in the performance state shifting lottery, and the performance state lottery table is selected according to the winning line where the symbol combination indicating the winning form of the big bonus is displayed. COPYRIGHT: (C)2008,JPO&INPIT
申请公布号 JP2008206544(A) 申请公布日期 2008.09.11
申请号 JP20070043362 申请日期 2007.02.23
申请人 OLYMPIA:KK 发明人 KATAYAMA TAKESHI
分类号 A63F5/04 主分类号 A63F5/04
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