发明名称 PACHINKO GAME MACHINE AND CONTROL PROGRAM
摘要 <p><P>PROBLEM TO BE SOLVED: To provide a game machine and a control program which move a game mode to a special game mode advantageous to a player as the result of lot drawing. <P>SOLUTION: In the pachinko game machine and the program, a main CPU 201 executes a first lot drawing process based on computation (Step S31). Executing the first lot drawing process, the main CPU judges whether the result of the first lot drawing process is a win or not (Step S32). Subsequently, the main CPU 201 executes a second lot drawing process based on computation (Step S33). When the second lot drawing process ends, the main CPU performs a process to judge whether the result of the lot drawing at Step S33 is equal to Nmax or not (Step S34). Subsequently the main CPU 201 executes a process to change a probability table to a high probability table (Step S35). When the number of rounds is considered equal to Nmax, the main CPU 201 executes a process to change the probability table to a normal probability table (Step S37). <P>COPYRIGHT: (C)2006,JPO&NCIPI</p>
申请公布号 JP2006020841(A) 申请公布日期 2006.01.26
申请号 JP20040201711 申请日期 2004.07.08
申请人 SNK PLAYMORE CORP 发明人 OKAI KEISUKE
分类号 A63F7/02 主分类号 A63F7/02
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