发明名称 GAME MACHINE
摘要 <p><P>PROBLEM TO BE SOLVED: To provide a game machine realizing a variety of pattern performance. <P>SOLUTION: A pattern control part 3 for realizing pattern performance operation is constituted divided into: a first circuit 10 for deciding the display mode of each sprite; and a second circuit 12 for plotting each sprite on a display device by a decided display mode. The first circuit 10 decides the display mode of each sprite by referring to a control command received from a main control part 1, scenario data stored in a first memory 11b, and writes the operation parameter of each sprite for specifying the decided display mode in the instruction table TBL of the second circuit. The second circuit 12 plots each sprite on the display device DISP by referring to the operation parameter written in the instruction table TBL and CG data stored in a second memory 13. The scenario data is transferred from a hard disk device HDD to the first memory when required. <P>COPYRIGHT: (C)2006,JPO&NCIPI</p>
申请公布号 JP2006014909(A) 申请公布日期 2006.01.19
申请号 JP20040195136 申请日期 2004.07.01
申请人 FUJISHOJI CO LTD 发明人 OKUYAMA ATSUSHI;ARAMAKI MASAMI
分类号 A63F7/02 主分类号 A63F7/02
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