发明名称 RESOURCE MANAGEMENT FOR RULE-BASED PROCEDURAL TERRAIN GENERATION
摘要 Disclosed are systems and methods for rule-based procedural generation of terrain in real time for a virtual world. By describing the terrain with rules rather than storing the actual geometry data, a drastic savings in terms of memory and disk space is achieved by generating terrain procedurally on the fly in real time when it is necessary. Using the terrain editor tool, the terrain system allows defining and modifying the terrain height, color, shaders, textures, flora, and environment, for example. Additionally, generating the terrain procedurally allows for almost limitless detail by changing the parameters used to create the terrain geometry. These rules can also be added and removed dynamically, leading to terrain modification in real time. In addition, resources are managed for the terrain generation system, such as memory allocation and deallocation.
申请公布号 WO2005119643(A2) 申请公布日期 2005.12.15
申请号 WO2005US15691 申请日期 2005.05.04
申请人 SONY ONLINE ENTERTAINMENT INC.;SOMMERS, ANTHONY, L. 发明人 SOMMERS, ANTHONY, L.
分类号 G06F12/02;G06T15/00;G06T17/40;G06T17/50;G09G5/02 主分类号 G06F12/02
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