发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine full of fun. SOLUTION: The game machine 1 has performance information decision means (for example, subcontrol circuit 72 and game start processing) which determine the prescribed performance information from many pieces of performance information according to many pieces of information on the shift timing (the range of the counts of FT (flexible time) game) from which is determined the timing of shift until the shift is made from the first probability state to the second probability state and performance execution means (for example, subcontrol circuit 72, liquid crystal display device 131 and image control processing) which execute the prescribed performance based on the given performance information determined by the performance information decision means. COPYRIGHT: (C)2006,JPO&NCIPI
申请公布号 JP2005342329(A) 申请公布日期 2005.12.15
申请号 JP20040167522 申请日期 2004.06.04
申请人 ARUZE CORP 发明人 HISHINUMA TAKAAKI;OKADA WATARU;MURAKAMI TAKAHIRO;HIRAUCHI TAKAYUKI;HARA TAKAYUKI
分类号 A63F5/04;(IPC1-7):A63F5/04 主分类号 A63F5/04
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