发明名称 GAME MACHINE
摘要 <p><P>PROBLEM TO BE SOLVED: To improve a player's expectation and increase the game property and entertainment by setting a probability high that a privilege at a big win state, becomes advantageous for a player as a pattern variable time is long. <P>SOLUTION: This game machine is provided with a pattern variable display device 5 variably displaying a single or a plurality of rows of pattern groups, when a pattern group is stationarily displayed at a specific mode, becomes a big win state and, at the big win state, selects a single privilege out of a plurality of types of privileges having different advantageous degrees to grant it to the player. This game machine sets a correlation between the length of the pattern variable time performed on the pattern variable display device and the privilege to be selected when becoming the big win and changes the advantageous degree of the privilege to be granted to the player according to the length of the pattern variable time. <P>COPYRIGHT: (C)2006,JPO&NCIPI</p>
申请公布号 JP2005342338(A) 申请公布日期 2005.12.15
申请号 JP20040167661 申请日期 2004.06.04
申请人 KYORAKU SANGYO 发明人 ENOMOTO HIROSHI
分类号 A63F7/02;(IPC1-7):A63F7/02 主分类号 A63F7/02
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