发明名称 Game system and program using a shadow volume to display a shadow of an object in a three dimensional video game
摘要 A DVD-ROM stores a plurality of shadow volume data corresponding to respective attitudes of an object which casts a shadow. A CPU sets a shadow volume corresponding to the attitude of the object by performing interpolation based on the shadow volume data as necessary. Based on the thus-set shadow volume, a GPU determines a shadow region using a stencil buffer. Based on the determined results, the GPU updates luminance information of each pixel stored in a color buffer. According to this configuration, when a game system uses the shadow volume to draw a shadow, it is possible to reduce the processing load caused by setting the shadow volume while drawing a more realistic shadow corresponding to the attitude of the object which casts the shadow.
申请公布号 US6971957(B2) 申请公布日期 2005.12.06
申请号 US20030408368 申请日期 2003.04.08
申请人 NINTENDO CO., LTD. 发明人 OSAKO SATORU
分类号 A63F13/00;A63F13/10;G06T13/20;G06T15/60;(IPC1-7):A63F13/00 主分类号 A63F13/00
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