发明名称 GRAPHICS PROCESSING SYSTEM AND METHOD
摘要 A pixel processing system and method which permits rendering of complicated three dimentional images using a shallow graphics pipeline including reduced gate counts and low power operation. Pixel packet information includes pixel surface attribute values retrieved in a single unified data fetch stage. A determination is made if the pixel packet information contributes to an image display presentation (e.g., a depth comparison of Z values may be performed). The pixel packet information processing is handled in accordance with results of the determining. The pixel surface attribute values and pixel packet information are removed from further processing if the pixel surface attribute values are occluded. In one exemplary implementation, the pixel packet includes a plurality of rows and the handling is coordinated for the plurality of rows. Any of a number of downstream pipestags may remove the occluded pixel information, and in response thereto, may notify a gatekeeper pipestage of the slack increase so that more pixels can be allowed into the pipeline.
申请公布号 WO2005112592(A2) 申请公布日期 2005.12.01
申请号 WO2005US17031 申请日期 2005.05.13
申请人 NVIDIA CORPORATION;HUTCHINS, EDWARD, A.;ANGELL, BRIAN, K. 发明人 HUTCHINS, EDWARD, A.;ANGELL, BRIAN, K.
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