摘要 |
A multi-phase analytical game activity, is prefaced with a construction phase, in which are constructed from component elements, a plurality of [co-operatively-disposed] playing pieces ( 11 ), such as hollow, co-operatively inter-nesting cubes; with coded marking of individual facets ( 15 ), according to designated topics and subsidiary categories; whereby cube and facet juxtaposition reflect topic inter-relationships and hierarchies; in a follow-on board game phase, progress around a designated playing area is determined by random chance selector means, and coding of placement areas triggers selection of topic query cards for topic exploration.
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