发明名称 GAME MACHINE
摘要 <p><P>PROBLEM TO BE SOLVED: To provide a game machine capable of making a player have expectations in a plurality of stages and improving a performance effect. <P>SOLUTION: A CPU for performance control first reports a mission in variable display (1st time) of special patterns and displays losing patterns as the display result of the variable display (2nd time) of the special patterns. Then, at the time of performing ready-to-win display in the variable display (3rd time) of the special patterns, a special performance is executed. As the special performance, the performance of displaying a display area where the ready-to-win performance to be mission accomplishment is executed and a display area where the ready-to-win performance to be a mission failure is executed and selecting one of the ready-to-win performances, is executed. Then, when it is displayed that the ready-to-win performance to be the mission accomplishment is selected, mission success is reported as a mission relating performance. Thereafter, the special patterns are stopped and displayed at big winning patterns and shifting to a big winning game state is performed. <P>COPYRIGHT: (C)2006,JPO&NCIPI</p>
申请公布号 JP2005319048(A) 申请公布日期 2005.11.17
申请号 JP20040139189 申请日期 2004.05.07
申请人 SANKYO KK 发明人 UGAWA SHOHACHI;ANDO MASATO
分类号 A63F7/02;(IPC1-7):A63F7/02 主分类号 A63F7/02
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