摘要 |
PROBLEM TO BE SOLVED: To provide Pachinko game machine capable of relieving a player when a state incapable of obtaining a privilege continues for a long time. SOLUTION: The number of times that a special pattern varies without shifting to a big winning game state is counted by a variable K, and in the case that the variable K becomes "500", shifting to the big winning game state whose ending condition is "the consumption of the opening / closing operation of a big winning port to the maximum of 4 rounds" is surely executed. At the time, whether or not a hitting device is stopped is judged (S401) at all times on the basis of transmission signals from a touch electrode provided in the hitting device and thus whether or not it is a game state is detected. Then, in the case of judging that the hitting device is not stopped (S401:Yes), the measurement of the time during which the hitting device is stopped is restarted from the beginning (S404). In the case of judging that the hitting device is stopped (S401:No), only when the time during which the hitting device is stopped exceeds the reference time for stoppage further (S402:Yes), the variable K is reset to "0" (S403). COPYRIGHT: (C)2006,JPO&NCIPI
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