发明名称 GAME MACHINE
摘要 <p><P>PROBLEM TO BE SOLVED: To provide a game machine which can improve the performance effect by making the players feel expectations in a plurality of stages. <P>SOLUTION: In the variable pattern decision processing, the CPU of the main board determines and sets a variable pattern table to be used from the advance notice pattern or the like decided, only during the mission performances. Not during the mission performances, the variable pattern table for the normal mode is set unless in the mission mode. In the mission mode, the variable pattern table T14 for the ending of the mission mode is set as the table to be used when the ending of the mission mode is decided or the pattern table T13 for continuing the mission mode is set as such when the continuation of the mission mode is decided. Then, the variable patterns are determined from the variable pattern tables set and the random numbers for determining the variable patterns. <P>COPYRIGHT: (C)2006,JPO&NCIPI</p>
申请公布号 JP2005312670(A) 申请公布日期 2005.11.10
申请号 JP20040134271 申请日期 2004.04.28
申请人 SANKYO KK 发明人 UGAWA SHOHACHI;KOTSUJI HIDEKI
分类号 A63F7/02;(IPC1-7):A63F7/02 主分类号 A63F7/02
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