发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine, when satisfying a predetermined condition, increasing a probability of producing a big win for letting a player visually directly recognize it. SOLUTION: When a main CPU determines that the number of regular winning balls exceeds "100", or a preset threshold, the main CPU moves wing members 37 and 38 into opened states so that a game ball B flowing in a winning device 20 as its catch compensation easily enters into a special winning hole 40 (refer to Figure (a)). The game ball B flowing in the winning device 20 in a so-called caught state is thus sorted and guided to a first route. That is to say, the game ball B passes a ball passage 34 and then a ball passage 36 (or a ball passage 33 and then a ball passage 35) and rolls in the direction of the special winning hole 40. When the game state becomes the so-called caught state, the operations of the wing members 37 and 38 which are visually directly recognized by the player increase the probability of producing the special game. COPYRIGHT: (C)2006,JPO&NCIPI
申请公布号 JP2005304554(A) 申请公布日期 2005.11.04
申请号 JP20040121989 申请日期 2004.04.16
申请人 NEWGIN CORP 发明人 OTOMI MASAHIRO;YAMADA YOSHIHARU;OSHITA KOICHI
分类号 A63F7/02;(IPC1-7):A63F7/02 主分类号 A63F7/02
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