摘要 |
<p><P>PROBLEM TO BE SOLVED: To provide a game machine where a period of display performance can be shortened without forcedly interrupting display performance carried out at the present time. <P>SOLUTION: When the value of a holding memory 406 coincides with a value set in advance, the counted number of one sec period of a timer 407 is loaded, and a value to be compared corresponding the counted number coinciding with the loaded value is loaded from a time information storage part 405. Next, the value to be compared is compared with the accumulated value of the timer 407. In coincidence, the display performance carried out at the present time is interrupted to shift to display performance at a final stage. In the case of no coincidence, a time for interrupting the display performance as soon as possible from the time and shifting to the display performance at the final stage is obtained. <P>COPYRIGHT: (C)2006,JPO&NCIPI</p> |