摘要 |
<p><P>PROBLEM TO BE SOLVED: To provide a pachinko game machine which improves an interesting property by making the timing of moving into an advantageous game condition advantageous to a player less easy to recognize in advance and a simulation program. <P>SOLUTION: The pachinko game machine (10) judges whether to move into a game condition enabling a big win on the basis of the number of times that identification information is variably displayed in a liquid crystal display (32) and the frequency of getting ready to win. The pachinko game machine (10) controls so as to move into a big win enabling game condition subject to the passage of a game ball through a prescribed area provided in a game area, irrespective of the frequency of variable display of identification information in the liquid crystal display (32). <P>COPYRIGHT: (C)2006,JPO&NCIPI</p> |