发明名称 PACHINKO GAME MACHINE AND SIMULATION PROGRAM
摘要 <p><P>PROBLEM TO BE SOLVED: To provide a pachinko game machine which improves an interesting property by making the timing of moving into an advantageous game condition advantageous to a player less easy to recognize in advance and a simulation program. <P>SOLUTION: The pachinko game machine (10) judges whether to move into a game condition enabling a big win on the basis of the number of times that identification information is variably displayed in a liquid crystal display (32) and the frequency of getting ready to win. The pachinko game machine (10) controls so as to move into a big win enabling game condition subject to the passage of a game ball through a prescribed area provided in a game area, irrespective of the frequency of variable display of identification information in the liquid crystal display (32). <P>COPYRIGHT: (C)2006,JPO&NCIPI</p>
申请公布号 JP2005296251(A) 申请公布日期 2005.10.27
申请号 JP20040115764 申请日期 2004.04.09
申请人 ARUZE CORP 发明人 FUJIMOTO ATSUSHI
分类号 A63F7/02;(IPC1-7):A63F7/02 主分类号 A63F7/02
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