摘要 |
A puzzle game apparatus includes a CPU. For example, a puzzle image to be solved such as a block, and a double block (102) for creating a double character (104) as a copy of a player character (100) are displayed. The double character (104) is, on the basis of at least a fact that the player character (100) is superposed on the double block (102), generated in the superposed position. A time limit is set for displaying the double character (104). Then, when a formation or an arrangement pattern formed by the generated double character (104) and the player character (100) satisfies a predetermined condition indicated by the puzzle image, a change such as displaying an image of movement of a block, for example, is applied to progress of the game. <IMAGE> |