摘要 |
A first software component (S1) runs on a first device (Dl), for example, a game for two players, previously transmitted to the first device by means of a wireless communication interface (T1, T2), or by another path. Said first software component (Sl) checks (V), from time to time during the running thereof on the first device, although at least once after every start, by means of a communication connection, whether a second software component (S2) is running on another device (D2) at the time, the simultaneous running of which is necessary for the authorised or legitimate running of the first software component on the first device. |