摘要 |
The method comprises the following steps: partitioning of the 2D image into 2D zones as a function of the depths assigned to the pixels, a zone being defined by a minimum and maximum depth, calculation of blur of a 2D zone by convolution for the pixels on either side of the boundary with another zone, the size of the convolution kernel being dependent on the depth of the pixels of the 2D zone processed. Applications are the creation of special effects for video games, film production.
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