摘要 |
<p><P>PROBLEM TO BE SOLVED: To provide a game device giving a player a purpose other than winning to a character in a fighting type Mahjong game. <P>SOLUTION: In the Mahjong game machine 10, when a specific state is determined, for example, "when it becomes a ready-to-win state", "when it becomes a state in need of two effective pieces for win", "when the player declares the ready-to-win state" a mission is displayed on a lower screen 13A, taking an opportunity that the player's hand is complied with the specific situation. <P>COPYRIGHT: (C)2005,JPO&NCIPI</p> |