发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide an interesting game machine which reports expectations of a winning role regardless of the aspect of displayed patterns. SOLUTION: In the case that a winning role decision means decides a specified role (BB or RB for instance) as a winning role, the game machine decides specified performance information by a prescribed probability from two or more pieces of performance information stored in a performance information storage means when a ready-to-win state recognition means judges that it is a ready-to-win state, also decides the specified performance information by the prescribed probability from the two or more pieces of performance information stored in the performance information storage means even when the ready-to-win state recognition means judges that it is not the ready-to-win state, and makes a performance execution means (speakers 21L and 21R or the like for instance) execute a performance pattern determined in the decided specified performance information. COPYRIGHT: (C)2005,JPO&NCIPI
申请公布号 JP2005253512(A) 申请公布日期 2005.09.22
申请号 JP20040065668 申请日期 2004.03.09
申请人 ARUZE CORP 发明人 YAMAZAKI KOJI
分类号 A63F5/04;(IPC1-7):A63F5/04 主分类号 A63F5/04
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