发明名称 GAME MACHINE
摘要 <p><P>PROBLEM TO BE SOLVED: To provide a game machine capable of shortening the time required for the process of determination. <P>SOLUTION: A CPU of a main control device stores a prescribed value (a jackpot determining value), numerical value data other than an address, which is the stored content of a specific address of ROM indicated by a stack pointer (SP), in a HL register by using a POP command when the address indicated by the SP is the specific address of the ROM, and makes the address indicated by the SP next address to which only +2 is added. Accordingly, it is not necessary to store addresses in the HL register in storing a prescribed value (numerical value data other than addresses) in the HL register, and the prescribed value can be directly stored in the register. Moreover, retraction and restoration of the content stored in the HL register because the HL register is used for two different purposes (for storing addresses and for storing the prescribed value) can be prevented, so that the time required for the process of determination can be shortened. <P>COPYRIGHT: (C)2005,JPO&NCIPI</p>
申请公布号 JP2005237737(A) 申请公布日期 2005.09.08
申请号 JP20040053119 申请日期 2004.02.27
申请人 SANYO PRODUCT CO LTD 发明人 KISHIMOTO SHINJI
分类号 A63F7/02;(IPC1-7):A63F7/02 主分类号 A63F7/02
代理机构 代理人
主权项
地址