发明名称 GAME MACHINE AND SIMULATION PROGRAM
摘要 <p><P>PROBLEM TO BE SOLVED: To provide a game machine and a simulation program enabling the execution of a normal game and greatly improving a game property while retaining a balance of a game by providing the game with some extent of randomness and imposing a control on the progress of the game. <P>SOLUTION: This Pachinko game machine 10 previously selects an intended winning combination of a player and determines intended winning hand pieces of the player by which the selected intended winning combination of the player is formed. The Pachinko game machine 10 replaces unnecessary pieces when initially laying the pieces from the intended winning hand pieces of the player according to the number of the unnecessary pieces when initially laying the pieces. The Pachinko machine 10 selects a winning hand piece of an opponent by which the hand pieces of the opponent become winning, from disused pieces and, when a prescribed winning condition of the opponent is satisfied, displays the selected winning hand piece of the opponent. <P>COPYRIGHT: (C)2005,JPO&NCIPI</p>
申请公布号 JP2005237881(A) 申请公布日期 2005.09.08
申请号 JP20040055486 申请日期 2004.02.27
申请人 ARUZE CORP;SETA CORP 发明人 WATANABE MASAOMI
分类号 A63F13/00;A63F7/02;A63F13/10;(IPC1-7):A63F7/02 主分类号 A63F13/00
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