发明名称 |
Method for out-of core rendering of large 3D models |
摘要 |
The present invention is a method and system for interactive rendering of large polygonal environments on commodity PC hardware. The system allows a user to walk through a large model at interactive frame rates on machines with limited memory. It works by first creating a hierarchical spatial decomposition of the model on disk using a fast and incremental out-of-core preprocessing algorithm. At running time, the system and method uses an approximate from-point visibility algorithm to dynamically determine which parts of the model to retrieve from disk. Multiple threads and a speculative prefetching algorithm are used to improve frame rates.
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申请公布号 |
US6933946(B1) |
申请公布日期 |
2005.08.23 |
申请号 |
US20030431601 |
申请日期 |
2003.05.07 |
申请人 |
AT&T CORP. |
发明人 |
SILVA CLAUDIO T.;CORREA WAGNER T. |
分类号 |
G09G5/00;(IPC1-7):G09G5/00 |
主分类号 |
G09G5/00 |
代理机构 |
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代理人 |
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主权项 |
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地址 |
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