发明名称 Sort middle, screen space, graphics geometry compression through redundancy elimination
摘要 A geometry compression method for sort middle, screen space, graphics of the standard graphics pipeline. The pipeline processes a 3D database having geometric objects such as triangles and textures into a display image which may be shown to the user on a display monitor. Lossless compression is achieved through redundancy elimination. Triangles are processed following their transformation to screen space, so that the vertex world 3D locations are determined in their projection to the screen 2D locations. Triangles may also be processed by back projecting the screen space scanlines to test locations against the world space triangles. The general technique is to identify the portions of the data that have little or no effect on the rendered output and remove them during compression. Specific examples disclosed include full packing, constant color, delta coding, edge sharing, slope coding, and color quantization.
申请公布号 US2005174345(A1) 申请公布日期 2005.08.11
申请号 US20030612128 申请日期 2003.07.02
申请人 WITTENBRINK CRAIG M.;ORDENTLICH ERIK 发明人 WITTENBRINK CRAIG M.;ORDENTLICH ERIK
分类号 G06K9/00;G06K9/36;G06K9/54;G06T1/00;G06T1/20;G06T9/00;G06T17/00;(IPC1-7):G06T1/00 主分类号 G06K9/00
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