发明名称 |
Transaction processing |
摘要 |
A processor ( 2 ) in a transaction processing system ( 1 ) has an event engine and a scenario engine. The event engine stores a framework ( 20 ) for each entity or type of service. The framework ( 20 ) has a parent class ( 21 ) and subsidiary classes ( 22 - 27 ). In real time the event engine instantiates an event object from a relevant class ( 22 - 27 ), giving it an effective time on a timeline of the parent class ( 21 ). The event objects many subsequently be handled as autonomous units for generation of reports or batch processing. The event engine moves the event objects between states of a finite state machine. A scenario engine also manipulates objects according to a finite state machine with future dates as the effective times. There is a state transition from the scenario environment to the event engine (live) environment.
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申请公布号 |
US2005166091(A1) |
申请公布日期 |
2005.07.28 |
申请号 |
US20050085550 |
申请日期 |
2005.03.22 |
申请人 |
BOYLAN JONATHAN;CONNOLLY RORY;KIRWAN EOIN;MCCORRY ANN;MOLLOY ALAN |
发明人 |
BOYLAN JONATHAN;CONNOLLY RORY;KIRWAN EOIN;MCCORRY ANN;MOLLOY ALAN |
分类号 |
G06F9/40;G06F9/46;G06F11/00;(IPC1-7):G06F11/00 |
主分类号 |
G06F9/40 |
代理机构 |
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代理人 |
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主权项 |
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地址 |
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