摘要 |
A system, method and computer program product are provided for use in a graphics pipeline. Initially, a pixel is determined within a primitive that is to be texture mapped. Next, texture coordinates associated with the pixel are identified along with a plurality of sets of light values corresponding to vertices of the primitive. Texture information is then retrieved utilizing the texture coordinates. A plurality of interpolated light values is then calculated utilizing the sets of light values and texture coordinates. Such interpolated light values are then multiplied with the texture information.
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