摘要 |
<p><P>PROBLEM TO BE SOLVED: To provide a game machine for making player's expectations of the shifting of a game state to a probability fluctuation state higher than expectations equivalent to a prescribed probability fluctuation shifting probability without changing the prescribed probability fluctuation shifting probability, and a simulation program of the game machine. <P>SOLUTION: The game machine is provided with a main RAM 33 for storing first start storage on condition that a game ball passes through a start area and storing the prescribed number of second start storage on condition that the game ball passes through the start area when the first start storage is stored and a sub CPU 41 for judging whether or not a game state is to be shifted to a big winning state on the basis of the second start storage. The sub CPU 41 selects a probability fluctuation big winning pattern in the case of judging that the game state is to be shifted to the big winning state again on the basis of the second start storage when the game state is shifted to the big winning state on the basis of the first start storage and the game state is not shifted to the probability fluctuation state. <P>COPYRIGHT: (C)2005,JPO&NCIPI</p> |