发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine by which a player can increase playing willingness to win a prize by increasing the number of prize balls for excess winning and a hall side, which manages the game machine, can facilitate a discharge ball management. SOLUTION: The game machine 10 is provided with: prize ball put-out means 20 and 22 for putting out the first prescribed number of the prize balls for a game ball which enters; a variable winning means M for maintaining an open state until the predetermined upper limit number of the game balls enter; an excess winning detection means 45 for detecting that the game balls enter the variable winning means M exceeding the upper limit number; and a put-out number control means for controlling the prize ball put-out means 20 and 22 so as to put out the second prescribed number of the prize balls more than the first prescribed number of the prize balls for the detected excess winning. COPYRIGHT: (C)2005,JPO&NCIPI
申请公布号 JP2005185345(A) 申请公布日期 2005.07.14
申请号 JP20030427678 申请日期 2003.12.24
申请人 ARUZE CORP 发明人 AKAMATSU YOICHIRO;NABETA HIDEYUKI
分类号 A63F7/02;(IPC1-7):A63F7/02 主分类号 A63F7/02
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