发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine which reliably detects insertion of a long and thin member from the side of a tray to a token path, and which prevents tokens from being put out illegally. SOLUTION: The medal path 35 is formed from a hopper device to the tray. The token path 35 is provided with: a first detection sensor 40 for detecting an object having passed through a first position; and a second detection sensor 41 for detecting the object having passed through a second position positioned more on the side of the tray compared with the first position. A distance between the first and second positions is longer than the diameter of the tokens, and shorter than an interval between a preceding token ejected from the hopper device and a medal following this. The first detection sensor 40 and the second detection sensor 41 are arranged so as to meet these conditions. When the second detection sensor 41 detects passing through of the object and the first detection sensor 40 detects passing through of the object, emergency sound is outputted from a speaker, and the operation of a slot machine is stopped. COPYRIGHT: (C)2005,JPO&NCIPI
申请公布号 JP2005177011(A) 申请公布日期 2005.07.07
申请号 JP20030419846 申请日期 2003.12.17
申请人 OLYMPIA:KK 发明人 KOBAYASHI KUNIHIKO
分类号 A63F5/04;A63F7/02;(IPC1-7):A63F5/04 主分类号 A63F5/04
代理机构 代理人
主权项
地址