发明名称 GAME MACHINE
摘要 <p><P>PROBLEM TO BE SOLVED: To inform the players of the generation of the game statuses advantageous for the players using changes in the mode of the exponent report information while keeping the expectations felt by the players from diminishing by varying the mode of the exponent report information. <P>SOLUTION: In addition to the special figures showing the progress and the results of the special pattern games, performance items are shown on a special pattern display part. The performance items may be increased in terms of the number on display during the execution of the special pattern games and the display thereof continues over several times of special pattern games. Being divided into the following cases: where the jackpot is presented by the result of the special pattern game, where the jackpot exists in the preservation memory, where the ready for win state is presented and where no ready for win state is offered, the expected values for the increase in the number on display are augmented in the order. When the variable display time of the special pattern game is enough for the ready for win performance, the performance items on display may be used in the special pattern game and reduced in terms of the number on display. In this case, the ready for win state is presented without fail. When the performance items are not used, the ready for win state is presented at the prescribed rate. <P>COPYRIGHT: (C)2005,JPO&NCIPI</p>
申请公布号 JP2005160820(A) 申请公布日期 2005.06.23
申请号 JP20030405234 申请日期 2003.12.03
申请人 SANKYO KK 发明人 UGAWA SHOHACHI;HIRATA SEIYA
分类号 A63F7/02;(IPC1-7):A63F7/02 主分类号 A63F7/02
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