发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To satisfy a desire to play by adopting the element of the technical intervention of a player for the setting of the prescribed number of times of normal games for deciding whether or not to execute a special performance at the time of exercising the right of a big role without increasing the number of components and without increasing load on a control system. SOLUTION: Thirty times of the normal games after exercising the right of a big bonus (BB) are set as a character acquisition game, and by the internal winning of a small role (replay) during that, three character cards are acquired in the case of a specified small role (symbol A (watermelon symbol)) and one character card is acquired in the case of the other small roles. Thus, the character acquisition game is not executed separately from the normal game but the character acquisition game is advanced in parallel with the normal game. In the character acquisition game, since the number of characters 174 to be acquired is made different corresponding to the kind of the small role, the player is interested in not only the acquisition of the characters but also the kind of the small role and a savor of the game is improved. COPYRIGHT: (C)2005,JPO&NCIPI
申请公布号 JP2005160519(A) 申请公布日期 2005.06.23
申请号 JP20030399590 申请日期 2003.11.28
申请人 HEIWA CORP 发明人 KATAYAMA SHIN;ISHIGAKI ATSUSHI;YOZAWA HIROAKI;SASAKI HIDEAKI;OSHIMA TATSUAKI
分类号 A63F5/04;(IPC1-7):A63F5/04 主分类号 A63F5/04
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