发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To solve the problems that the way of ordering the priority of pull-in control in a conventional game machine is unambiguous, a savor of a game lacks and there is no contribution to a CT game. SOLUTION: The priority of pull-in by a stop display control means is ordered between a small winning form and other winning forms (replay, BB and RB) during a general game but is ordered by the kind of the small winning form during a CT period. Thus, during the CT period, for instance, in the case that a plum of the priority higher than a cherry can enter within the range of the number of control frames, a reel is controlled by the stop display control means so as to pull in the symbol of the plum onto a valid line. COPYRIGHT: (C)2005,JPO&NCIPI
申请公布号 JP2005152677(A) 申请公布日期 2005.06.16
申请号 JP20050062001 申请日期 2005.03.07
申请人 ARUZE CORP 发明人 HISHINUMA TAKAAKI
分类号 A63F5/04;(IPC1-7):A63F5/04 主分类号 A63F5/04
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