发明名称 GAME MACHINE
摘要 <p><P>PROBLEM TO BE SOLVED: To provide a game machine with a game property capable of evading monotonousness by making a player recognize a profit amount to a game state as if being unfixed while maintaining the balance between the generation probability of an advantageous game and the profit amount. <P>SOLUTION: By the processing of S406, when the value of a variation number-of-times counter is 100 or less, since a variation pattern is selected by the same shortening variation start processing regardless of whether a high probability flag is ON or not, that is, whether it is a high probability period or not, variation display is performed at a big object pattern display device by the same form. Thus, whether or not it is the high probability period can not be recognized by the player on the basis of the form (variation pattern and stop pattern) of the variation display displayed at the big object pattern display device. Consequently, the player expects that it is the high probability period even after the game state is shifted from a high probability to a low probability and expects the acquisition of game values by the put-out of prize balls as the profit. <P>COPYRIGHT: (C)2005,JPO&NCIPI</p>
申请公布号 JP2005137385(A) 申请公布日期 2005.06.02
申请号 JP20030354390 申请日期 2003.10.14
申请人 SANYO PRODUCT CO LTD 发明人 KANO TATSUYOSHI
分类号 A63F7/02;(IPC1-7):A63F7/02 主分类号 A63F7/02
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