发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To improve the efficiency of games and an expectation for a variable display result by the participation of a player. SOLUTION: When information read from a display result storage area shows a big win display result and an order of storing the information is a predetermined order or later, a CPU of a performance control board determines whether or not executing a predetermined specific performance. When the CPU determines to execute the specific performance, a main board side determines a big win performance pattern corresponding to the order of storing numerical value data corresponding to specific determination value data in a special symbol retention/storage area and, when detecting the operation of an operating button within a button operation receiving period in the special symbol game to be executed later, this game machine performs a shortened control of shortening the variable display period of the special symbol and executes a performance, for example, of outputting sounds from speakers 8L and 8R according to the big win performance pattern. COPYRIGHT: (C)2005,JPO&NCIPI
申请公布号 JP2005137501(A) 申请公布日期 2005.06.02
申请号 JP20030376004 申请日期 2003.11.05
申请人 SANKYO KK 发明人 UGAWA SHOHACHI;ANDO MASATO
分类号 A63F7/02;(IPC1-7):A63F7/02 主分类号 A63F7/02
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