发明名称 Environment texture data creation
摘要 A method of forming a two dimensional map of a three dimensional environment, there being a map origin located in the three dimensional environment, a viewing direction vector defined passing through the map origin, and a one-to-one correspondence between map positions in the map and the directions of vectors passing through the map origin; comprises the steps of: ```associating an environment position in the three dimensional environment with a folded vector that passes through the map origin, the folded vector lying in a plane containing both the viewing direction vector and the environment position and forming an angle with the viewing direction vector that is a predetermined function of the angle between the viewing direction vector and a vector between the map origin and the environment position; ```associating an environment position with the map position corresponding to the direction of the folded vector associated with that environment position; and ```deriving properties for a map position from the properties of the corresponding environment position.
申请公布号 GB2408661(A) 申请公布日期 2005.06.01
申请号 GB20030027622 申请日期 2003.11.27
申请人 * SONY COMPUTER ENTERTAINMENT EUROPE LTD 发明人 CEDRICK STANISLAS * COLLOMB
分类号 G06T15/04;G06T15/50 主分类号 G06T15/04
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