发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide an interesting game machine by the approach from another point of view. SOLUTION: This game machine 1 has game state transfer means (such as a main control circuit 71, a stopping elected role selection table in the figure 9, and a means for executing the process of a step S22 in the figure 12) for transferring the game state between a first state and a second state if a prescribed condition (such that the game is in a specific game section; specifically, in the game section from the game in which a big bonus (BB) game state is completed till establishment of winning of the BB after the first 1000 rounds of game) is satisfied. In the first state, a stop control means is not permitted to stop/display a specific stopping mode; for example, if an internal elected role is a special role, "failure" is selected as the elected role for stopping. In the second state, the stop control means is permitted to stop/display the specific stopping mode; for example, if the internal elected role is the special role, the special role is selected as the elected role for stopping. The game machine also has a special game state providing means for providing a special game state on condition that the stopping mode of the variable display means is a specific stopping mode (such as a pattern combination corresponding to the special role: "Bell-Replay-Replay"). COPYRIGHT: (C)2005,JPO&NCIPI
申请公布号 JP2005131293(A) 申请公布日期 2005.05.26
申请号 JP20030373655 申请日期 2003.10.31
申请人 ARUZE CORP 发明人 TOMOTO DAIJIRO
分类号 A63F5/04;(IPC1-7):A63F5/04 主分类号 A63F5/04
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