发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine capable of imparting a change even to time when a game player has a sense of superiority, by imparting rise and fall to progress of a special game state. SOLUTION: A slot machine 10 has a casing 11, and a front door 12 arranged in a front part of the casing and openably-closably supported by one side part of the casing 11. When operating a start lever 71 arranged in a substantially central left part of the front door 12, reels 42L, 42M and 42R respectively visible via display windows 31L, 31M and 31R start rotation. When operating stop switches 72 to 74, the reels 42L, 42M and 42R corresponding to the respective switches 72 to 74 stop. Here, when a big bonus is generated at a time when a big bonus pattern stops and all the reels stop, intonation of a game in the big bonus is imparted by changing a jack-in frequency and a jack pattern realizing frequency in the bonus game. COPYRIGHT: (C)2005,JPO&NCIPI
申请公布号 JP2005131334(A) 申请公布日期 2005.05.26
申请号 JP20030403598 申请日期 2003.12.02
申请人 SANYO PRODUCT CO LTD 发明人 YOSHIO TSUTOMU;MORI KOTARO
分类号 A63F5/04;(IPC1-7):A63F5/04 主分类号 A63F5/04
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